The slow clank of the tracks as it pulls you, or the fast pounding as you race through tunnels at high speed. The sound quality is superb and adds so much to the game. Honestly, it began to feel more like a PSVR2 game being played in PSVR hardware.Īudibly, I have no such qualms. Like an effect produced by a light system pointing flame pictures onto a surface. Buildings and structures are incredibly detailed and amazing, but some effects, especially fire, look more like a skin. I don’t understand why, since the menu screen is incredibly sharp. Every now and again, it feels like I am back in PSVR with its screen door effect, especially on intermission cinematics on the subway train. The world and environment is beautiful, but pop-ins and jitters are noticeable. Usually pulling you from the experience just a little. It never becomes bad, but it does do things that take make you notice or double take. Switchback VR is absolutely stunning, an absolutely gorgeous VR game, until it isn’t. For the most part, these are all pretty spelled out, but you will use them to help rescue, or kill, some hostage each track level. There is an electric gun that can be used to activate panels. You will get a blacklight so you can see where to shoot obstacles, or a flare gun to, well, shoot obstacles. These are pretty spelled out for you and it isn’t so much about figuring out a puzzle, but being able to do it in time. Much like the special ammo crates I touched on earlier, there are puzzle item crates that help you move past the game’s puzzles. There is always a tension there, but the fear level is not much more than that. The infamous “Don’t Blink” room makes genius use of the eye tracking, but these also play out similarly, just using your eyes to keep them at bay. Repeat that with different enemy variety and you have most of your encounters. They will be to your left, right, and center, but some will stand back and use projectile attacks. If the ride has stopped, prepare for enemies to come out. If the ride is moving, shoot everything you can. But after your first encounter, it really is just more of the same encounters. Much like a roller coaster going up that huge track in the beginning, the “what have I got myself into?” feeling sets in. Now, as a horror game, Switchback VR isn’t entirely scary scary. This is Switchback VR‘s sweet spot: the settings, the atmosphere, the gameplay, the overall sense of tension. Pressing Cross or Circle, or shaking your hand, will reload your weapon. Along the tracks you will come across boxes that contain a variety of weapons: SMG, Shotgun, revolver, etc. Shooting anything you can raises your score, shooting items with pentagrams on them raises it even more. Double fisting your weapons, you shoot at waves of zombies, creatures, demonic aliens, and automata. Finger Touch Detection feels really nice as your hands and fingers almost mimic your movements. Holding the Sense VR controllers feels so much more natural than holding the old PS Move controllers. Even the Curator can be found standing, watching you, judging you. Sadly, nothing on The Quarry, since that is separate from the anthology. Everything you come across is pulled directly from their first season’s titles: Man of Medan, Little Hope, House of Ashes, and The Devil in Me. If you are familiar with The Dark Pictures Anthology set of games, then you will have no problem recognizing these settings and characters. Confined to a rollercoaster car, your ride begins on a foggy moonlit night. If you are a fan of light gun arcades, especially horror ones, then it is this gameplay that absolutely shines. The story is the weakest pull, and only used as a vehicle to loosely connect the gameplay events. The ending of which can change, although only slightly, based on progress in the game. You are brought back to the train for one or two minutes at a time, as an obvious event plays out. The events that play out, are used as both prologue and intermission scenes between maps. Switchback VR opens with you in a train, and with a sense of confusion as to where or why. This is the VR experience that many of us had hoped for to be there at launch, literally, with Switchback VR moving from its PC VR2 launch date, to March 16th. Switchback VR has the chance to carry that mantel to PSVR2. Underappreciated at the time, Rush of Blood was one of the best games on the console, at least in my opinion and the opinion of others in the staff.
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